Complete Published Book List – 60 Titles
Author |
|
1. Escape Rooms and Other Immersive Experiences in the Library | 2. Makerspaces: A Practical Guide for Librarians, Second Edition |
3. Cosplay in Libraries: How to Embrace Costume Play in Your Library | 4. Web 2.0 for Librarians and Information Professionals |
Edited Editions |
|
5. Law Librarianship in the Age of AI | 6. 60 Ready-to-Use Coding Projects |
7. 53 Ready-to-Use Kawaii Craft Projects | 8. The Makerspace Librarian’s Sourcebook |
9. 63 Ready-to-Use Maker Projects | 10. Law Librarianship in the Digital Age |
Edited Series |
|
Practical Guides for Librarians 2019 Series |
|
11. Yoga and Meditation at the Library | 12. Teaching First-Year College Students |
13. Library Volunteers | 14. Creating a Tween Collection |
15. Developing a Residency Program | 16. Reaching Diverse Audiences with Virtual Reference and Instruction |
17. How to Write and Get Published | |
Practical Guides for Librarians 2018 Series |
|
18. Intentional Marketing | 19. Electronic Resources Librarianship |
20. STEM Programming for All Ages | 21. Comic Book Collections and Programming |
22. Coding for Children and Young Adults in Libraries | 23. Gaming Programs for All Ages at the Library |
24. Teen Fandom and Geek Programming | 25. Serving LGBTQ Teens |
26. Making Library Websites Accessible | 27. Instructional Design Essentials |
28. Finding and Using U.S. Government Information | |
Library Technology Essentials – 12 Volume Set |
|
29. Wearable Technology: Smart Watches to Google Glass for Libraries by Tom Bruno | 30. MOOCs and Libraries by Kyle C. Courtney |
31. Free Technology for Libraries by Amy Deschenes | 32. Makerspaces in Libraries by Theresa Willingham and Jeroen DeBoer |
33. Knowledge Management for Libraries by Valerie Forrestal | 34. WordPress for Libraries by Chad Haefele |
35. Game It Up!: Using Gamification to Incentivize Your Library by David Folmar | 36. Data Visualizations and Infographics by Sarah K. C. Mauldin |
37. Mobile Social Marketing in Libraries by Samantha C. Helmick | 38. Digital Collections and Exhibits by Juan Denzer |
39. Using Tablets and App in Libraries by Elizabeth Willse | 40. Responsive Web Design in Libraries by Jason Clark |
The Tech Set®, Volumes 1-10: |
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41. Next-Gen Library Catalogs, by Marshall Breeding | 42. Mobile Technology and Libraries, by Jason Griffey |
43. Microblogging and Lifestreaming in Libraries, byRobin M. Hastings | 44. Library Videos and Webcasts, by Sean Robinson |
45. Wikis for Libraries, by Lauren Pressley | 46. Technology Training in Libraries, by Sarah Houghton-Jan |
47. A Social Networking Primer for Librarians, by Cliff Landis | 48. Library Camps and Unconferences, by Steve Lawson |
49. Gaming in Libraries, by Kelly Czarnecki | 50. Effective Blogging For Libraries, by Connie Crosby |
The Tech Set® #11-20: |
|
51. Cloud Computing for Libraries | 52. Building Mobile Library Applications |
53. Location-Aware Services and QR Codes for Libraries | 54. Drupal in Libraries |
55. Strategic Planning for Social Media in Libraries | 56. Next-Gen Library Resdesign |
57. Screencasting for Libraries | 58. User Experience (UX) Design for Libraries |
59. IM and SMS Reference Services for Libraries | 60. Semantic Web Technologies and Social Searching for Librarians |
My Latest Books:
Law Librarianship in the Age of AI
American Library Association Nov 2019
Futurists predict that in the next ten years the profession of “lawyer” will splinter into job titles like “legal process analyst” or “legal knowledge engineer.” And some in the field are already taking a proactive approach — in fact, more than two dozen law schools have developed innovation centers to explore artificial intelligence (AI) and the law. In a competitive marketplace, both firms and individuals need to familiarize themselves with the dazzling array of new products and enhanced features capable of improving efficiency. Written by leading practitioners and visionaries like Robert Ambrogi, this groundbreaking survey of current practices and future trends offers an incisive examination of the evolving roles for law librarians. Readers will learn how AI technology is changing law school curricula, lawyer practice, marketing, and other key aspects of the field
60 Ready to Use Coding Projects
American Library Association Fall 2019
The lessons of ALA’s Libraries Ready to Code initiative are conclusive: your library can make a difference in developing computational thinking in children, teens, and even adults. And you don’t even need to be a techie to make it happen; in fact, many activities in this new book from tech champion Kroski dispense with a screen altogether in favor of twister boards, masking tape grids, or bowling pins. Other activities are built around affordable software or tech toys like Scratch Jr., Scratch, Bee-Bot, or Code-a-Pillar. Organized by age group, and complete with step-by-step guidance on everything from learning outcomes to an estimated budget.
53 Ready-to-Use Kawaii Craft Projects
American Library Association Fall 2019
Tiny, adorable, even cuddly: Kawaii, born in Japan, is the culture of cuteness, and its influence is seen worldwide in clothing, accessories, games, and food. Kawaii projects at your library will get a new crowd using your 3D printer and introduce anime and manga enthusiasts to crafting. In her new book Kroski, bestselling enthusiast of makerspaces, cosplay, and geek culture in libraries, has gathered creative and crafty librarians to share their most popular Kawaii programs. Running the gamut in terms of cost and difficulty, this book’s 53 programs are sure to include many that will fit your budget, space, and skills. Just scan the estimated budget, age range, materials, equipment needs, and learning outcomes in each listing.
Escape Rooms and Other Immersive Experiences in the Library – Oct 2018
American Library Association
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book
- discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;
- shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;
- profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;
- offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; and
- provides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources.
With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
63 Ready-to-Use Maker Projects – October 2017
American Library Association
63 Ready-to-Use Maker Projects is an all-in-one recipe book for makerspace programming that is chock-full of practical project ideas for libraries, each authored by librarians and makers. Projects range in cost, topic, and difficulty as well as space requirements so there is something for every size and type of library, even those without makerspaces!
Projects run the gamut from sewing and crafts projects such as do-it-yourself chainmail, creating cardboard standups, and hydro dipping flower pots to high-tech and robotics programs such as building solar robots and creating an ultrasonic speed detector. Also included are digital media projects such as video editing to remix films and light painting, as well as a plethora of milling, soldering, and cutting projects, programs involving 3D printing, and circuitry, wiring, and wearables projects. Each project includes step-by-step instructions, a materials and equipment list, as well as learning outcomes, and recommendations for next projects.
The Makerspace Librarian’s Sourcebook – March 2017
American Library Association
The Makerspace Librarian’s Sourcebook is an essential all-in-one guidebook to the maker realm written specifically for librarians. This practical volume is an invaluable resource for librarians seeking to learn about the major topics, tools, and technologies relevant to makerspaces today. Jam-packed with instruction and advice from the field’s most tech-savvy innovators, this one-stop handbook will inspire readers through practical projects that they can implement in their libraries right now.
Authored by knowledgeable maker librarians, this comprehensive resource will guide librarians through all they need to know in order to make the most of their library makerspace.
Read the awesome review in LJ_review
Practical Guides for Librarians Book Series
Rowman & Littlefield Publishers
I have recently taken on the role of Series Editor for the Practical Guides for Librarians book series. If you think you might be interested in writing a book for the series – yes there are royalties involved!! – please briefly pitch me your idea on this linked form. It doesn’t have to be a full proposal – just a sentence or two with your idea:
https://ellyssa.wufoo.com/forms/s1agh5mz1juejb7
Library Technology Essentials– 12 book series
Rowman & Littlefield Publishers
The Library Technology Essentials series helps librarians utilize today’s hottest new technologies as well as ready themselves for tomorrow’s. The series features titles that cover the A-Z of how to leverage the latest and most cutting-edge technologies and trends to deliver new library services.
Today’s forward-thinking libraries are responding to changes in information consumption, new technological advancements, and growing user expectations by devising groundbreaking ways to remain relevant in a rapidly changing digital world. This collection of primers guides libraries along the path to innovation through step-by-step instruction. Written by the field’s top experts, these handbooks serve as the ultimate gateway to the newest and most promising emerging technology trends. Filled with practical advice and projects for libraries to implement right now, these books inspire readers to start leveraging these new techniques and tools today.
Cosplay in Libraries: How to Embrace Costume Play in Your Library
Rowman & Littlefield Publishers
“Cosplay in Libraries is a treasury of hands-on instructions, practical programming advice, informational resources, and even a few of the finer points of geek culture. Kroski brings expertise and enthusiasm to a topic that may surprise you with its relevance to libraries. Whatever your level of experience with cosplay and event planning, whether or not your library is new to fandom-style programming, you’ll learn something new, fun, and interesting from this book.”— Jason Puckett, librarian for communication and virtual services, Georgia State University Library, and author of Zotero: A Guide for Librarians, Researchers and Educators
“Fandom is a powerful model for self-organizing communities of enthusiasm, and libraries are naturally positioned to roll out the welcome mat to fandoms of all types! Cosplay is a big part of modern fandom, and Ellyssa’s book gives library staff of any level, at libraries of any scale, what they need to pitch, plan, and present a dynamite cosplay experience for library users new and old.”— Eli Neiburger, deputy director, Ann Arbor District Library
Cosplay, comics, anime, and geek culture have exploded into the mainstream over recent years and have resulted in a thriving community of costume enthusiasts and pop culture fans. Today’s cosplayers find inspiration in the pages of comics, classic literature, and even history, as well as in film, television, and video games. They utilize many materials and techniques, including 3D printers, thermoplastics, craft foam, and fabric to design their costumes and props.
This one-stop guide includes 12 exciting step-by-step projects guiding the reader from start to finish through how they can host engaging cosplay events as well as quotes from and interviews with librarians who are incorporating cosplay into their programming. Learn all about the world of cosplay and how libraries can host cosplay events, workshops, makerspaces, clubs, and more!
Readers will also find 32 full-color photographs of cosplay in action to provide both ideas and inspiration to get started!
Please check out my Amazon Author page for all of my books at:
http://www.amazon.com/author/ellyssa
Articles, White Papers, and Interviews
- How to Create Free Digital Breakouts for Libraries, ALA Library Technology Reports, April 2020.
- AALL Spectrum article: 3 Tech-Savvy Ways Law Librarians Can Shake Up the Status Quo July/August issue 2018.
- Law Lines article: On the Case: Alexander Hamilton and the Missing Librarian July 2, 2018.
- 3-part Article series: The State of Law Library eBooks 2017-18 LLRX 2017.
- Making Access to Library Resources Seamless On Firmer Ground 2017.
- Five Fantastic Maker Ideas for your library CILIP Update 2017.
- Social Skills: Social media is an important communications channel for libraries. Experts discuss how to do it right Library Journal 2017.
- Getting the Most Out of Your Library Budget, McGraw Hill Education Blog 2016
- 8 Ways to Stretch Your Library’s Budget, McGraw Hill Education Blog 2016
- 5 Cosplay Programming Ideas for Your Library, McGraw Hill Education Blog 2016
- Interviewed by Law Lines, By Kristen Perez Ellyssa Kroski on Treasures and Technology at the New York Law Institute, LLAGNY’s Law Lines, June 12, 2015.
- 10 Free Technologies for Law Libraries, Peer-to-Peer, ILTA: International Legal Technology Association, December 2013.
- The Future of Libraries: Searching for the Deep Field, Amazon Kindle title, November, 6, 2013.
- Digitally Embedding the Law Library, SLA-NY Chapter Newsletter, March 2013.
- 10 Great Technology Initiatives for Your Library, American Libraries, Jan/Feb 2013.
- Interviewed by Library Journal Mobile Evolution: How Apps Are Adapting to a New Device Ecosystem, The Digital Shift column, February 2013.
- First Impressions of an AALL Conference, Law Lines, Volume 35, No 4 Summer 2012.
- Interviewed by the Information World Review (UK) Interview with Ellyssa Kroski, The Digital Librarian, (pg. 23), Information World Review (UK) September 2010.
- 10 Technology Ideas Your Library Can Implement Next Week (Cover Story) American Libraries, March, 2010.
- Should Your Library Have a Social Media Policy? School Library Journal October 1, 2009.
- 6 Steps to Publishing a Scholarly Online Journal (for free!), The CyberSkeptic’s Guide to Internet Research May 2009,14:5.
- That’s Infotainment!: How to Create Your Own Screencasts, School Library Journal February 1, 2009.
- Interviewed by ALA TechSource, Daniel A. Freeman, Catching up with Ellyssa Kroski, ALA TechSource, January 2009.
- Drupal and Libraries, The CyberSkeptic’s Guide to Internet Research September, 2008, 13:8.
- On the Move with the Mobile Web: Libraries and Mobile Technologies, ALA Library Technology Reports, July 2008
- All a Twitter: Want to Try Microb.logging? School Library Journal Jul 1, 2008
- Widgets to the Rescue, School Library Journal February 1, 2008 p.41-43.
- Interviewed by the New York Times, Marci Alboher, Blogging Your Way into a Business, August 12, 2007.
- The Social Tools of Web 2.0, CHOICE August 2007 Vol. 44, No. 12 p.2011-2021.
- Learning in a Virtual World, Women’s Voices for Change, Dec 20, 2007.
- How to Automate a Small Library, WebJunction 2006.
Regular Column: “Stacking the Tech” in Library Journal’s Academic Newswire
- Text Message Reference: Is It Effective? Stacking the Tech: Library Journal Academic Newswire October 15, 2009.
- Library Cloud Atlas: A Guide to Cloud Computing and Storage Stacking the Tech: Library Journal Academic Newswire September 10, 2009.
- The Library of Congress Talks Digital Initiatives, Stacking the Tech: Library Journal Academic Newswire August 6, 2009.
- Search Engine Wars Redux, Stacking the Tech: Library Journal Academic Newswire, July 9, 2009.
- Unconference Uncovers Latest Tech Trends, Stacking the Tech: Library Journal Academic Newswire June 11, 2009.